case study

CASE STUDY

Children's mobile banking app

Children's mobile banking app

Junior Bank is a financial product offered by BCC.KZ, a well-established bank in Kazakhstan.

The main objective of Junior Bank is to promote financial literacy among children from an early age. To achieve this, Junior Bank has developed a mobile application specifically for kids.

The app offers a range of features including:

  1. Ability to pay for school buses and games

  2. Send and receive money from friends and family

  3. Request money from parents

  4. Complete tasks for payment from parents (in progress)

  5. Open a savings account (in progress)

  6. Learn about debit-credit with the help of gamification techniques

All these features are designed to provide a safe and secure environment for children to learn about financial management while having fun.

Junior Bank is a financial product offered by BCC.KZ, a well-established bank in Kazakhstan.

The main objective of Junior Bank is to promote financial literacy among children from an early age. To achieve this, Junior Bank has developed a mobile application specifically for kids.

The app offers a range of features including:

  1. Ability to pay for school buses and games

  2. Send and receive money from friends and family

  3. Request money from parents

  4. Complete tasks for payment from parents (in progress)

  5. Open a savings account (in progress)

  6. Learn about debit-credit with the help of gamification techniques

All these features are designed to provide a safe and secure environment for children to learn about financial management while having fun.

My role

I worked as a Product Designer with a team of designers, back-end & front-end engineers, a product manager, and marketing specialists.

I conducted user research, prototyping, and usability testing using tools like Figma, Excel, Jira, Miro, Maze, Notion, After Effects, and paper.

Problems

Problems

BCC Bank with Junior Bank needed to engage existing users and acquire new ones.

BCC Bank with Junior Bank needed to engage existing users and acquire new ones.

Reduced user engagement and user retention

Reduced user engagement and user retention

Reduced number of users

Reduced number of users

Lack of feedback from users

Lack of feedback from users

Research methods

Research methods

My primary role involved conducting comprehensive research, entailing the collection, synthesis, and analysis of data. This research aimed to deepen the understanding of our users and help make informed decisions

My primary role involved conducting comprehensive research, entailing the collection, synthesis, and analysis of data. This research aimed to deepen the understanding of our users and help make informed decisions

Secondary research: competitive analysis, CJM

Secondary research: competitive analysis, CJM

Primary research: interviews, surveys, financial lessons

Primary research: interviews, surveys, financial lessons

Exploratory research: designing hypotheses, user testing

Exploratory research: designing hypotheses, user testing

competitive research

Research of direct and indirect competitors helped understand what features are implemented in the market. I found general trends in the market for children's mobile banking, including design of physical cards, financial lessons, creating several accounts for different goals, teaching investments (even crypto).

Research of direct and indirect competitors helped understand what features are implemented in the market. I found general trends in the market for children's mobile banking, including design of physical cards, financial lessons, creating several accounts for different goals, teaching investments (even crypto).

Household tasks assigned by parents to children for a 'fee'

Household tasks assigned by parents to children for a 'fee'

Setting limits for payments and transfers

Setting limits for payments and transfers

Children setting saving goals

Children setting saving goals

Gamification elements (both UX and UI)

Gamification elements (both UX and UI)

Bonus system for purchases in certain places

Bonus system for purchases in certain places

new feature research & marketing material integration

Accomplishments

Accomplishments

From just talking to users more, interviewing and letting them know more about the mobile application and its future features, consistently conducting financial lessons for kids, we have:

  1. 30% increase in user satisfaction, and

  2. 20% decrease in user drop-off rates for mobile platforms.

From just talking to users more, interviewing and letting them know more about the mobile application and its future features, consistently conducting financial lessons for kids, we have:

  1. 30% increase in user satisfaction, and

  2. 20% decrease in user drop-off rates for mobile platforms.

Learnings

Learnings

During my time working on Junior Bank project, I learned a ton:

  • I learned the importance of clear communication and collaboration between team members and other stakeholders, presenting and defending your design decisions to product owner.

  • I understood the importance of being able to quickly grab ideas and pick up new skills such as new software, creating animations, basics of graphic design and design analytics, etc.

  • Design systems and different ways of maintaining them.

During my time working on Junior Bank project, I learned a ton:

  • I learned the importance of working in a team, and that a clear communication and collaboration between team members and other stakeholders is the essential part of being a designer.

  • Presenting and defending your design decisions to product owner.

  • I understood the importance of being able to quickly grab ideas and pick up new skills such as new software, creating animations, basics of graphic design and design analytics, etc.

  • Design systems and different ways of maintaining them.

During my time working on Junior Bank project, I learned a ton:

  • I learned the importance of working in a team, and that a clear communication and collaboration between team members and other stakeholders is the essential part of being a designer.

  • Presenting and defending your design decisions to product owner.

  • I understood the importance of being able to quickly grab ideas and pick up new skills such as new software, creating animations, basics of graphic design and design analytics, etc.

  • Design systems and different ways of maintaining them.

Other projects

Other projects

Check out my other case studies linked below.

Check out my other case studies linked below.